British indie developer Jeff Minter became a legend after coding the Atari Jaguar game Tempest 2000, transforming Dave Theurer’s 3D wireframe shooter into a cartridge-based rave. Trippy visuals, an ...
The newly-released Tempest 4000 offers some huge updates to the 1981 Atari classic video game, infusing the game with stylish music and updated graphics that make it feel right at home among other ...
Surprise! Atari has announced Tempest 4000, the sequel to the classic arcade game Tempest, is coming out later in 2017 for PC and consoles. We don't have any assets of Tempest 4000, so here's a ...
“Just as in the original game, players are once again in control of the Claw, a powerful spacecraft equipped to destroy deadly creatures and other obstructions with rapid-fire shots on vibrant ...
PS Vita classic TxK is remade for home consoles and the PC, but is there more to it than just getting its proper name back? Jeff Minter may well be the longest-serving video games developer in history ...
Tempest 4000, a follow-up to Atari’s famous vector-graphics shooter series, launches July 17 on PlayStation 4 and Xbox One for $29.99, Atari announced this morning. The game is being developed by ...
Atari have announced they're revitalising Tempest, the classic 1981 arcade game, with a new game entitled Tempest 4000. The game will be the fourth Tempest game, and will be developed by Jeff Minter, ...
Atari’s Tempest is among the most memorable games of the ’80s, and its unique approach to arcade shooting has influenced countless other titles and spawned imitators. The franchise has been on ice for ...
With that, Atari has released some new screenshots for the game, which you can find in the attached gallery, along with over five minutes of new gameplay footage, which you can see in the YouTube ...
This is the easiest review I will ever have to write. Remember TxK on PlayStation Vita? Tempest 4000 is that, but with prettier graphics in 4K. I should probably write a little more than that for ...
Tempest, and of course Tempest 4000, sees the player staring down the oncoming, geometric, alien onslaught. Enemies steadily crawl up from the three-dimensional background, and the player’s little ...
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