Abstract: This paper presents a hybrid approach to enhance indoor pathfinding and navigation within complex multistory environments by integrating RRT-Connect and Dijkstra's algorithm. The objective ...
AI is being sold as a way to make game development faster and cheaper, and Fresh Look's Neal Sayatovich writes about its potential effects.
NASA has used machine learning to control a free flying robot on the ISS for the first time. The technology made the ...
Video Game Tuesday is a column by Michael Blaker covering topics in the industry. This week he covers the use of AI in video games.
Abstract: Even though many games feature complex 3D environments, 3D pathfinding remains a challenging problem. Representing large 3D maps can require a lot of memory, and pathfinding instances must ...
The controversy around Clair Obscur's generative AI usage signals that a murky debate is only going to get messier in 2026.